Experiential Training
What is experiential training?
What is the benefit for your company?
How do we go about designing a WOW experiential training event for you?
“Experiential learning is the process of learning through experience and more specifically defined as learning through reflection on doing….” ~ Wikipedia
The whole process is well explained using the Kolb’s Cycle diagrammatically presented below and made simpler by the corresponding cycle by Andrea Corney.
Learn, Play, Laugh
Let’s be honest with ourselves. In this day and age, it is hard to get managers and senior executives to spend a couple of hours, let alone a day or two, in a classroom type of training. Engagement might be poor and so will, the retention and the use of learning.
Experiential learning solutions to enrich traditional classroom training or to design exclusively activity-based programs, is the answer to improve your investment in training. We at interFRONTIERS interKNOWLEDGE can make the difference. With a wide range of activities, games, exercises and business simulation adventures we design high-impact training programs and corporate events where your leaders and associates Play, Laugh but most importantly Learn, just as you wish them to.
In designing with you the ideal tailor- made Experiential Training solution we would take into account, the developmental objectives you will have defined, the number of participants and the profile of the group, the venue which will host the event and the time available. What follows is a brief introduction of all the activities we have available for you:
The TeamBuilders
2.5 – 3 Hours
Indoor
30-150
It is an effective and outstanding experiential indoor activity, which will engage everybody, in an 80-minute process of creating and “building” an impressive 6-12 meters long (depending on the number of participants) and 2 meters high bridge, made of thousands of “Kenex” (Lego like) building pieces. A WOW activity full of energy bringing people together, working for one single purpose.
The Sandwich Shop
3 – 4 Hours
Indoor
Groups of 12-24
Participants in groups of 3-6 will own, manage and operate their ‘’sandwich business’’ in a very competitive environment. An ideal, business strategy learning experience during which, participants will have the opportunity to: understand the impact of key variables (such as price/product quality, marketing, HR issues etc.) on the overall performance of business, learn how to interpret financial data and practice skills related to decision-making, cooperation, time management and teamwork.
The Search for the Lost Dutchman’s Gold Mine
2.5 – 3 Hours
Indoor
25-100
This is an unforgettable business simulation adventure … packed with surprises and challenges. The participants, in groups 6 will experience a high adrenaline virtual journey on the Arizona Mountains, discover the lost goldmine, mine as much gold as they can, make it back to the starting point, sell the gold and achieve the best possible financial result.
Drum Circle
60 Minutes
Indoor
40-1500
Rythum is a fundamantal universal language that everyone understands! The Drum Circle is all about helping a team of coworkers become, in 45 minutes, a delightfully performing percussions orchestra. The experience of harmony and camaraderie and the amazing outcome makes the Drum Circle an event to remember. This activity can be executed either with musical instruments or – wait for it – SPOONS. You can watch this 10 minute video to get a a taste of what you can experience with your team!
Dream Team Chefs
3 Hours
Indoor
15
The challenge for the participating team will be to design, cost and actually prepare their dream menu in a professional kitchen. Time and budget constraints plus unexpected developments will pump up the adrenaline and create an exciting high impact learning experience.
Nicosia Quest
150 Minutes
Outdoor
30-120
An amazing technology-based adventure that takes place in the center of Nicosia. Mind boggling puzzles, riddles, maps, and mysteries will take participants in a ‘’high adrenaline’’ and fun packed journey (2-3 hours) practicing skills like: problem-solving decision-making time management and collaborating with others.
Webmaster
90 Minutes
Indoor
Outdoor
15
Three teams will be set up and each one will need to construct its own part of a web (made up of ropes and hooks) in less than 2 minutes. But the real challenge is all 3 teams to work together to connect the three parts and create a single integrated one. Challenging and energizing this activity will require problem solving and planning and state of the art collaboration and coordination.
The Handcuffs
20 Minutes
Indoor
Outdoor
8-unlimited
Participants find themselves tied in pairs with handcuffs and can only free themselves if they see the challenge from a different perspective and find an amazing out of the box solution. An Ice breaker and energizer activity to launch the day.
Seeing the Point
30 Minutes
Indoor
6-16
A popular activity to improve problem solving skills, Seeing the Point also helps develop creative and innovative thinking skills. Ideally used as an introductory activity for problem solving and creative thinking, or to reinforce key learning points.
Ball Madness
20 Minutes
Indoor
Outdoor
16-40
In less than 20 minutes of frenzied running about participants experience the “futile” and damaging impact of a WIN-LOSE approach in team relationships and remind themselves that the WIN-WIN mindset maximizes performance.
The MINEFIELD
30 Minutes
Indoor
Outdoor
8-16
The whole team needs to travel through a minefield. Having major communication constraints, the team needs to navigate each of their peer as he/she is in the middle of the minefield. Problem solving skills, and cooperation is tested in their pursuit to get at least one member of the team to cross the minefield without stepping on a single mine.
Key Punch
45 Minutes
Outdoor
10-16
The team will have a single attempt of 30 seconds to perform a task, following 30 minutes of rehearsals, which requires some basic physical fitness but above all precision, coordination and execution of a plan for which the interdependence between all players is profound. In rehearsing their performance, they will need to collaboratively learn, from their mistakes and constantly seek ways to improve their process.
Traffic Jam
50 Minutes
Indoor
Outdoor
8-20
Traffic Jam is a real, ‘Brain Buster’ that requires a lot thinking and communication. This challenge is very similar to a human chess game. The group is split in 2, with both sides working together to complete the challenge. Cooperation planning and ability to learn from trial and error are essential to complete this task.
The Kalatrava Challenge
30 Minutes
Indoor
4-24
“It is impossible to solve…” is the reaction of most, when they are faced with a seemingly impossible challenge. It is a wow experience when, minds work together, ideas are shared and tested until an out- of- the box solution is achieved.
Spider Web
90 Minutes
Outdoor
6-16
An outside spider web (made up from ropes) is the setting for this exciting team activity. All participants are required to pass through the web holes to the other side without touching the web. As the rule is that only one participant could pass from each hole, the mission is only possible with a lot of cooperation and wise planning.
STONEHENGE
60 Minutes
Indoor
12-20
Inspired by the actual site the activity tasks the 4 teams of participants to construct a model of the “monument”.A negotiation exercise for the competing teams, that explores bartering, influencing skills, planning for negotiations, ethics and honesty.
The Marshmallow Challenge
20 Minutes
Indoor
4-20
The all-time classic activity which gets teams to compete in building the tallest free-standing structure out of 20 sticks of spaghetti, one meter of tape, one meter of string, and one marshmallow. It emphasizes group communication, leadership dynamics, collaboration, innovation and problem solving strategy.
Blind Geometry
30 Minutes
Indoor
Outdoor
12-16
The blind folded team is required to construct simple geometrical shapes with a rope. It may appear simple to start with, but the unity and the ability of the team to cooperate, is greatly challenged.
SIMBOLS
60 Minutes
Indoor
6-30
Simbols is an excellent experiential learning activity for improving communication skills within a team. They must quickly develop a common language, use problem solving techniques and strategic thinking to succeed in this team challenge.
The Expedition
120 Minutes
Indoor
3-24
The mission is held in the GOZO desert in northwest Africa. The team has as a difficult task, to solve a secret code if they are to survive and achieve the expedition objectives. An interactive, team, exercise involving planning, risk assessment and accuracy.
MAYHEM
60 Minutes
Indoor
12-24
Working in small groups, the problem is one of shared resources and the need to organise themselves efficiently in such a way as to achieve their different objectives. It brings to surface issues like common understanding, negotiation, listening, empathy and cooperation. Can the teams find a way to work together to ensure that everyone can get what they want without hindering others from achieving their goals?
BARNGA
60 Minutes
Indoor
8-40
BARNGA is a card game but one full of surprises as players find themselves cooperating or competing with different sets of rules, In the total confusion which creates comic situations participants appreciate the value of working with shared and aligned understanding of the “rules” (procedures, processes, practices and norms).
COLOURBLIND
45 Minutes
Indoor
8-16
Colorblind is one of the most successful experiential learning activities that enhances Communication (listening and expressing) and Team working skills. Participants “become Colourblind” for 30 minutes and need to solve a shapes and colours problem. The insights in the behaviors of individuals and that of the team are invaluable learning benefits.
Peer to Peer Feedback
90 Minutes
Indoor
6-20
This is a great exercise which develops into a rewarding peer to peer feedback process and demonstrates the value of frank and open conversations.
Personal Stories
60 Minutes
Indoor
6-12
Participants are encouraged to share with everybody, a personal story, which none of the rest, has ever heard about. No matter what the stories are, the end result is always an emotionally charged session, which helps people understand the value of discovering each other and creating personal bonds.
Moonwalk
20 Minutes
Outdoor
8-20
Planet earth is destroyed and the whole team, as sole survivors, find themselves on the moon and have to walk “bonded” together, through an area filled with deadly, poisonous gas. It is usually a good way to end the day.
The Tunnel of Trust
20 Minutes
Outdoor
16-unlimited
Participants have to run through a tunnel created by the arms of their colleagues, standing in two straight lines, and opposite of one another.
Fun and energetic activity which generates emotions of mutual trust and camaraderie and is an ideal way to conclude an experimental activities day.